Working with the the Dun Laoghaire Local Enterprise center to develop a number of workshops to engage secondary school students in Design and entrepreneurial thinking.
The four workshops are student-centered with an active learning pedagogy marrying theory and practice. To complete the learning cycle student teams will be challenged to develop a project to integrate and apply their learning which will be shared at a final presentation event with their peers and other stakeholders. To enrich this experience students will encounter and learn from new technology developers and entrepreneurs who will share insights into career options in STEM.
With advances in programming, embedded systems (Raspberry Pi, Arduino etc.), Computer Aided Design (CAD), 3D printing and other creative technologies, it has become easier than ever to realise our creative ideas such as, computer generated interfaces, physical constructs and complex computer systems.
Our vision for the LexIconLab, is a place where community members can work together to turn ideas into reality. Where they encourage each-other to solve local challenges in creative and innovative ways, all while having fun and learning as you go.
Learning and development of both technical and social skills will be central to all the activities that take place at the LexIconLab, whether that’s with staff, adults, entrepreneurs or younger members of the public. Combining the knowledge and technical infrastructure available at the LexIconLab will provide both individuals and teams a workspace to research, design, experiment, develop/create, share and iterate on projects. This knowledge and experience could be collected and curated by the library staff on a web based platform, building up a set of community resources and list of local expertise.
LexIconLab, where the future’s in the making…
The GrassOmeter project, in conjunction with Monford Ag. Systems, is a wearable technology that supports dairy farmers through a range of hardware and software systems. Embedded systems are used to acquire grass height as the farmer walks their farm. This information is then made accessible through both a smartphone app and web services and presented in a manner to help the farmer make the best use of their natural resources, grass.